22 research outputs found

    GEMRec: A graph-based emotion-aware music recommendation approach

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    © Springer International Publishing AG 2016. Music recommendation has gained substantial attention in recent times. As one of the most important context features,user emotion has great potential to improve recommendations,but this has not yet been sufficiently explored due to the difficulty of emotion acquisition and incorporation. This paper proposes a graph-based emotion-aware music recommendation approach (GEMRec) by simultaneously taking a user’s music listening history and emotion into consideration. The proposed approach models the relations between user,music,and emotion as a three-element tuple (user,music,emotion),upon which an Emotion Aware Graph (EAG) is built,and then a relevance propagation algorithm based on random walk is devised to rank the relevance of music items for recommendation. Evaluation experiments are conducted based on a real dataset collected from a Chinese microblog service in comparison to baselines. The results show that the emotional context from a user’s microblogs contributes to improving the performance of music recommendation in terms of hitrate,precision,recall,and F1 score

    Markov Chain Ontology Analysis (MCOA)

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    <p>Abstract</p> <p>Background</p> <p>Biomedical ontologies have become an increasingly critical lens through which researchers analyze the genomic, clinical and bibliographic data that fuels scientific research. Of particular relevance are methods, such as enrichment analysis, that quantify the importance of ontology classes relative to a collection of domain data. Current analytical techniques, however, remain limited in their ability to handle many important types of structural complexity encountered in real biological systems including class overlaps, continuously valued data, inter-instance relationships, non-hierarchical relationships between classes, semantic distance and sparse data.</p> <p>Results</p> <p>In this paper, we describe a methodology called Markov Chain Ontology Analysis (MCOA) and illustrate its use through a MCOA-based enrichment analysis application based on a generative model of gene activation. MCOA models the classes in an ontology, the instances from an associated dataset and all directional inter-class, class-to-instance and inter-instance relationships as a single finite ergodic Markov chain. The adjusted transition probability matrix for this Markov chain enables the calculation of eigenvector values that quantify the importance of each ontology class relative to other classes and the associated data set members. On both controlled Gene Ontology (GO) data sets created with Escherichia coli, Drosophila melanogaster and Homo sapiens annotations and real gene expression data extracted from the Gene Expression Omnibus (GEO), the MCOA enrichment analysis approach provides the best performance of comparable state-of-the-art methods.</p> <p>Conclusion</p> <p>A methodology based on Markov chain models and network analytic metrics can help detect the relevant signal within large, highly interdependent and noisy data sets and, for applications such as enrichment analysis, has been shown to generate superior performance on both real and simulated data relative to existing state-of-the-art approaches.</p

    The gene normalization task in BioCreative III

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    BACKGROUND: We report the Gene Normalization (GN) challenge in BioCreative III where participating teams were asked to return a ranked list of identifiers of the genes detected in full-text articles. For training, 32 fully and 500 partially annotated articles were prepared. A total of 507 articles were selected as the test set. Due to the high annotation cost, it was not feasible to obtain gold-standard human annotations for all test articles. Instead, we developed an Expectation Maximization (EM) algorithm approach for choosing a small number of test articles for manual annotation that were most capable of differentiating team performance. Moreover, the same algorithm was subsequently used for inferring ground truth based solely on team submissions. We report team performance on both gold standard and inferred ground truth using a newly proposed metric called Threshold Average Precision (TAP-k). RESULTS: We received a total of 37 runs from 14 different teams for the task. When evaluated using the gold-standard annotations of the 50 articles, the highest TAP-k scores were 0.3297 (k=5), 0.3538 (k=10), and 0.3535 (k=20), respectively. Higher TAP-k scores of 0.4916 (k=5, 10, 20) were observed when evaluated using the inferred ground truth over the full test set. When combining team results using machine learning, the best composite system achieved TAP-k scores of 0.3707 (k=5), 0.4311 (k=10), and 0.4477 (k=20) on the gold standard, representing improvements of 12.4%, 21.8%, and 26.6% over the best team results, respectively. CONCLUSIONS: By using full text and being species non-specific, the GN task in BioCreative III has moved closer to a real literature curation task than similar tasks in the past and presents additional challenges for the text mining community, as revealed in the overall team results. By evaluating teams using the gold standard, we show that the EM algorithm allows team submissions to be differentiated while keeping the manual annotation effort feasible. Using the inferred ground truth we show measures of comparative performance between teams. Finally, by comparing team rankings on gold standard vs. inferred ground truth, we further demonstrate that the inferred ground truth is as effective as the gold standard for detecting good team performance

    Hybrid Semantics-Aware Recommendations Exploiting Knowledge Graph Embeddings

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    Graph-based recommendation methods represent an established research line in the area of recommender systems. Basically, these approaches provide users with personalized suggestions by modeling a bipartite graph that connects the users to the items they like and exploit such connections to identify items that are interesting for the target user. In this work we propose a hybrid semantics-aware recommendation method that aims to improve classical graph-based approaches in a twofold way: (i) we extend and enhance the representation by modeling a tripartite graph, that also includes descriptive properties of the items in the form of DBpedia entities. (ii) we run graph embedding techniques over the resulting graph, in order to obtain a vector-space representation of the items to be recommended. Given such a representation, we use the resulting embeddings to cast the recommendation problem to a classification one. In particular, we learn a classification model by exploiting positive and negative embeddings (the items the user liked and those she did not like, respectively), and we use such a model to classify new items as interesting or not interesting for the target user. In the experimental evaluation we evaluated the effectiveness of our method on varying of different graph embedding techniques and on several topologies of the graph. Results show that the embeddings learnt by combining collaborative data points with the information gathered from DBpedia led to the best results and also beat several state-of-the-art techniques
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